Difference between revisions of "Conway's game of life"

From SEGGER Wiki
Jump to: navigation, search
(Created page with "Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typi...")
 
m
Line 1: Line 1:
Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel. The rules for each generation are quite simple: The organism will be alive in the next generation if it either
+
Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel.
  +
== Rules ==
  +
The rules for each generation are quite simple: The organism will be alive in the next generation if it either
   
 
Is alive and has 2 or 3 neighbors
 
Is alive and has 2 or 3 neighbors
 
Is dead and has exactly 3 neigbors
 
Is dead and has exactly 3 neigbors
   
An example implementation in BASIC can be found here: https://wiki.segger.com/BASIC_programming_language#Conway.27s_game_of_life
+
An example implementation in BASIC can be found [https://wiki.segger.com/BASIC_programming_language#Conway.27s_game_of_life here].

Revision as of 14:55, 4 July 2019

Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel.

Rules

The rules for each generation are quite simple: The organism will be alive in the next generation if it either

   Is alive and has 2 or 3 neighbors
   Is dead and has exactly 3 neigbors

An example implementation in BASIC can be found here.