Difference between revisions of "Conway's game of life"

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Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel.
 
Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel.
  +
Conways's game of life is a simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can be in one of 2 states: Present(alive) or empty(dead), typically represented by 1 and 0, and an illuminated or black pixel. The rules for each generation are quite simple.
 
== Rules ==
 
== Rules ==
 
The rules for each generation are quite simple: The organism will be alive in the next generation if it either
 
The rules for each generation are quite simple: The organism will be alive in the next generation if it either
   
 
Is alive and has 2 or 3 neighbors
 
Is alive and has 2 or 3 neighbors
Is dead and has exactly 3 neigbors
+
Is dead and has exactly 3 neighbors
   
 
An example implementation in BASIC can be found [https://wiki.segger.com/BASIC_programming_language#Conway.27s_game_of_life here].
 
An example implementation in BASIC can be found [https://wiki.segger.com/BASIC_programming_language#Conway.27s_game_of_life here].

Latest revision as of 14:57, 4 July 2019

Conways's game of life is simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can have one of 2 states: Present or empty, typically represented by 1 and 0, and an illuminated or black pixel. Conways's game of life is a simulation of the evolution of a population of simple organisms. Every pixel represents one cell and can be in one of 2 states: Present(alive) or empty(dead), typically represented by 1 and 0, and an illuminated or black pixel. The rules for each generation are quite simple.

Rules

The rules for each generation are quite simple: The organism will be alive in the next generation if it either

   Is alive and has 2 or 3 neighbors
   Is dead and has exactly 3 neighbors

An example implementation in BASIC can be found here.